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Key Information You Have to Know Concerning Victor Chandler Online and the Victor Chandler Free Bet

The Victor Chandler online brand and the Victor Chandler free bet offer are going to be recognizable to just about anyone who’s interested in online betting. The trouble several of us experience is it’s difficult to choose between the assorted bookmakers and free bet offers out there.

Beginners who may be brand new to the vocabulary associated with internet sports betting might find it especially difficult to comprehend the assorted internet bookmakers and free bet offers.

To help make sense of the variety of bookmakers and offers, newcomers are able to reference an online bookmakers free mega888 apk website. Here you can read recommendations of internet bookmakers along with their free bet offers, similar to the subsequent overview of Victor Chandler online bookmaker (also known as VCBet) and the Victor Chandler free bet.

VCBet is part of Victor Chandler International and has become one of the most popular online betting websites over the last few years. As a result, the Victor Chandler free bet is amongst the most sought after introductory bonuses in the world of online betting.

The company enjoys a turnover of roughly £1 billion and is one of the top five betting websites in the United Kingdom. VCBet has one of the slickest designed websites on the market and provides a very comprehensive experience for any betting customer.

New customers to VCBet are blessed with a variety of introductory offers covering different sections of the website. New sports betting customers can enjoy a Victor Chandler free bet of up to £25. New users of the casino have access to a £175 welcome bonus and poker players gain $500 of free chips to use.

The basic design of the sports betting section is standard and familiar. Sports are listed down the left with popular events and live in-play events in the middle of the page. The live section of VCBet offers a diary of up and coming events that are soon to be broadcast and the live video feed allows customers to watch a variety of different sports.

The casino section is very simple to use. It’s the simplicity that makes this part of the website effective. There are screen shots of each casino game and this is the first thing the customer sees. There is a large list of games at the base of the screen but the screen shots of each game give a flavour of the excitement that a customer can enjoy.

The poker section of the website is actually surprisingly small but again the design of this page is effective. Customers can download a Victor Chandler desktop client, which will save time when logging on to play. There are also links that provide rules and information about different poker games as well as schedules for tournaments and private events. The poker school is a brilliant and exclusive addition to the Victor Chandler website that will stop customers from wasting huge amounts of money.

In addition to this regulation sections there is also a games section and a slots section. The games section allows customers to play a variety of different virtual games. This includes things such as horse and greyhound racing but there are also some games that appear in the Victor Chandler casino.

In terms of support, VCBet does very well. There is a small bar at the top of each screen that has links to everything a customer needs to eradicate a problem. The support bar opens up contacts as well as a Frequently Asked Questions tab. Both of these links have the answers to the majority of problems that customers will experience. The banking tab also enhances customer user control when using Victor Chandler. This tab will be vital for customers who seek assurance over the safety of regularly moving money to and from their online betting account.

VCBet displays all of the normal and necessary warning messages about responsible gambling. Links to help websites are provided for any customer who believes they may be developing a gambling addiction.

 

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Games

Gambling in Asia

While many religions and moralists may object to the act of gambling, it cannot be denied that it could, through proper legalization and monitoring, benefit nations as a whole. Illegal gambling may pose problems to a society, but as many nations are slowly discovering, its legalization coupled with proper controls can, in fact, turn out to be a better solution.

Around the world, western countries like the United States of America remains to be the few places to earn revenue through legal gambling. This, however, does not mean that Asian countries are missing out this big opportunity. Already countries like Macau are advancing in their ‘gambling industry’, reaping about US$2.5 billion in early of year 2011. Of course, Macau, otherwise known as the ‘Monte Carlo of the Orient’ is quite unique, having had legalized gambling since the 1850s and is still the only Chinese territory that fully allows gambling. In fact, gambling is what boosts its tourism sectors, making it Macau’s biggest source of income.

Other countries, having witnessed the lucrative benefits, slowly but surely followed suits. In Malaysia, it is legal to ufabet as long as it is operated under government permit or license; gambling at homes or in public places are considered as illegal. However, the legality of gambling are also restricted to certain ages and religions – one must be a non-Muslim and over the age of 18 in order to enter any legal gambling premises. By far, Genting Highlands’ casino resorts still draw large group of ‘tourists’, most of them from neighboring countries.

One of these neighboring countries happens to be Singapore, who used to be an anti-gambling nation. As a result, most gambling Singaporeans would travel to Malaysia and few came home with a fortune. Pressured to retain those income within Singapore as well as to boost the tourism industry, Singapore finally lifted its gambling ban in year 2005 and the very first Singapore casino was opened to public in early year 2010. The billions of dollars poured into this economy certainly did not disappoint; not only have the casinos vastly improved the country’s tourism but it was also predicted that Singapore may take over Last Vegas’ spot of the world’s second largest gambling hub.

But there is yet another up and coming Asian country that will attempt to knock Singapore off its glorious seat, and may just as well do so successfully. The Philippines generated about US$69.58 million in gambling industry in early year of 2011, all thanks to their gambling-favored laws that allow both offline and online casinos. There has yet to be any precedence or law that prevents the legitimization of online gambling. This is not surprising as gambling not only brought in tourists and income, it is also indirectly brought in foreign investors, something that the Philippines are lacking. However, legal online gambling sites are limited to only foreigners while Filipinos can gamble away at any government owned sites.

With more Asian countries slowly opening up to the idea of an industry for legal gambling, it may not be long before Asia become the main port in gambling tourism. Even now, the Asia market is slowly increasing and more people are flocking over for an integrated experience – from traveling, sightseeing, and all the way to gambling.

 

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Games

Online Gambling and Your Bankroll

The internet is a fascinating and terrifying phenomenon. It can easily be a venue for generating income, it can make people famous or infamous overnight, it can dictate worldwide trends and patterns. It has even taken most of our everyday lives and made cyber counterparts out of almost every little thing we do. And then there’s gambling.

Vegas is still the place to be when it comes to having a good time and gambling your troubles away, but the World Wide Web is something else altogether. A table at Vegas can only accommodate people who are actually in the same building in the same room, but a table at an online casino can accommodate people from all parts fop the globe. But that’s what makes it very dangerous too. With all the new possibilities and horizons online gambling has brought forth, there also comes a matching possibility of people gambling away their hard earned money without ever having to set foot in Nevada.

Here is where one of the most common and practiced concepts in Poker come into play: the bankroll. Your bankroll is the money you’re willing to ufabet with-that is to say, the money you’re willing to lose. If by any chance you lose all of your bankroll in one go, you call it a day and do it again another time. The problem with most people hooked on gambling, is that they don’t have a bankroll. They just keep playing and losing all their money. For such gargantuan gambling networks such as online casinos, this can pose a really great threat to people ‘enjoying’ themselves. Always remember your bankroll-if you run out, try again some other time when you have enough extra money to play again.

 

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Games

Review: Legendary “A Marvel Deck Building Game”

Deck-building games is a fast-growing genre that is gaining more and more fans around the world. You start out with a lame deck consisting of a few basic cards and then all options are open. It’s up to you to find the best combos of cards, add them to your deck and gradually build a “machine” that works better than other players’. It all started with Dominion, then came Thunderstone, Ascention, Nightfall… and now Legendary! But Legendary is much more than a simple deck-building game. Read on to find what’s different about it.

The game’s storyline is quite compelling thanks to the Marvel license. Here are all your favourite guys: the good ones like Wolverine, Spiderman, Hulk, Captain America, Iron-Man and many more, and the bad ones: Dr. Doom, Magneto, Loki and Red Skul. One of the evil Masterminds decided to bring horror to the city, by trying to accomplish a scheme and recruiting many villains to help him do just that. You have the difficult task to stop him by recruiting the best super heroes out there and fighting the villains and the Mastermind himself. However you are not alone. Your fellow players are on your side trying to do just the same as you. Players don’t take the role of super heroes. Instead heroes are available for any player to add them to his deck from a common pool. So, is this a co-operative game? Up to one point yes. You all try to defeat the bad guys but one of you is going to do better than others. By defeating villains or fighting the Mastermind, players earn victory points and at the end of the game, the player with the most victory points is the winner.

This is a sa gaming for 1-5 players each player starting with the same deck of basic Hero cards, 8 S.H.I.E.L.D. Agents and 4 S.H.I.E.L.D. Troopers. During set-up, which by the way takes some time, you choose a Mastermind to fight at random. Each Mastermind comes together with 4 Mastermind tactics cards, placed underneath the Mastermind on a special place on the board. Then you choose a Scheme card at random too. On the Scheme card there there are details about how the Mastermind operates which influences the way the villain deck is formed.

Then you get to build the villain deck which consists of the following types of cards:

 

  • “Scheme twist” cards. A Scheme Twist card represents the Scheme moving forward towards victory for the evil Mastermind. Every Scheme works in a different way, with its Scheme Twists doing a specific thing related to that Scheme. The number of “Scheme twist” cards in the Villain deck depends on the Mastermind card.
  • “Master Strike” cards. A Master Strike card represents the evil Mastermind coming down to get their hands dirty and smash the Heroes themselves. Each Mastermind card has its own specific Master Strike effect. 5 of these identical cards are added to the villain deck.
  • Villain groups. Each group consists of eight villains that work together. The number of groups added depends on the number of players.
  • Henchmen groups. Henchmen are weaker Villains where each group consists of ten identical cards. The number of groups added depends on the number of players.
  • Bystanders. These are innocent citizens that turn out to be at the wrong place, the wrong time. Villains snatch them and carry them with them. When you defeat a Villain who has captured a bystander, you get an extra victory point for rescuing the poor guy/girl.

 

After the Villain deck, you build the Hero Deck. There are fifteen different heroes and you get to choose five of them (six when playing with 6 players). For each hero there are 14 corresponding cards (1 rare, 3 uncommons, 5 of one common, and 5 of another common).

ll decks are shuffled and put facedown on their special reserved places on the board. 5 cards are flipped from the Hero deck and put one next to the other into the 5 Hero Spaces in the HQ. Players shuffle their decks too and draw 6 cards. A starting player is chosen and players take turns in clockwise order.

Each player on his turn does 3 things:

 

  1. Play the top card of the Villain Deck. The villain makes a spectacular appearance in the city through the… sewers!! There are 5 spaces (places in the city) through which villains move: Sewers, Bank, Rooftops, Streets and the Bridge. Each time a new villain enters a city space, if there is already someone there, he gets pushed one space to the left, towards the bridge. This may cause a chain reaction when a new villain appears. But be careful, if a villain is pushed left of the bridge, which is the final fifth space on the board, he forever escapes the city. If a certain number of villains, depending on the chosen scheme, manage to escape, then evil wins and all players lose.
  2. Play cards from their hand, using them to recruit and fight. Each hero card has special symbols and text describing his abilities. A hero may provide gold which is used to recruit more heroes and/or attack points used to fight Villains. They also usually have a superpower ability that requires a hero of the same hero class having played this turn in order to activate it. Super powers can have many different effects such as drawing more cards, adding more attack points, getting rid of wounds or basic heroes and much more. Whenever a player defeats a villain he puts him on his personal Victory Pile.
  3. Discard his hand and draw six new cards

 

The game is over when players defeat the Mastermind four times or if the Mastermind wins. Then players add the victory points they earned during the game.

I wouldn’t like to overextend with the rules of the game and for example explain what “Scheme twist” and “Master Strike” cards do, as these details are not essential to the review itself. Now it’s time for the actual review:

Components:

The components of the game are only a gameboard and cards. The gameboard is very functional with plenty of room for all individual groups of cards. On the right we can see the Hero deck and Villain Deck. On the bottom of the board there is the HQ (Headquarters) with 5 spaces on which heroes that are revealed from the hero deck, are placed. Just above it there are the different parts of the city where villains appear. On the left side there is a space for the Mastermind and the S.H.I.E.L.D. agents deck. On the top there are spaces for the Scheme card, the escaped villains, Wounds deck and Bystanders deck. Finally a big space for cards that get KO’d (knocked out) for the game. These are permanently removed from the game. The board is big and has plenty of space for everything, even a very helpful textbox on the top-left corner about how to setup the game according to the number of players.

The artwork of the board and the cards is awesome. The images are original artwork, not found in any comic, drawn with detail and imagination. All 14 cards of each hero, from the common to the rare version has the same artwork which is an issue that some people find not very appealing. I wasn’t much bothered by that although I admit that it would be a mostly welcomed update to the game if differenr versions of heroes had different art and it would make the cards more easily recognizable. 8/10The gameboard!

Gameplay:

What is there not to like in Legendary? It is deck-building, which is one of the newest and most popular genres, it’s highly thematic and it’s also unique in that it’s both cooperative (with players cooperating to beat the Mastermind) and competitive (with players competing to earn the most victory points). This combination matches a lot of Marvel storylines and makes the game appealing to fans of co-op games and gamers who like games with a single winner (like me!!). Devin Low has designed this game effectively, combining the latest trends in gaming, flavoured by characters that almost everybody is familiar with, Marvel super heroes.

The pace of the game is really fast. There is always something happening and during other players turns, you can study your cards, planning your next turn or just watch the action. New villains appear every turn and some of them may trigger chain-reactions of events by pushing one or more villains to escape from the city.

Luck plays its little part in the game, regarding what heroes and villains will be revealed and whether you will manage to get enough heroes of a specific class to make your deck work. This is a big difference from games like Dominion or Thunderstone in which all cards are available to all players to buy. In Legendary you can only buy one of the five heroes at HQ so if no one fits your agenda or they are very expensive then your plans are delayed and you can do nothing about it. Nevertheless, strategy is the dominant element in the game as you decide what heroes to buy and what villains to fight.

A little issue with gameplay I noticed is that players that play first usually do better than players playing after them as they get to choose first the best available (and affordable) heroes which makes them having a head start against other players. I have to play many more games to decide if statistically this problem appears often enough to make it a real issue. Other than that gameplay is smooth and balanced and I have to admit very enjoyable.

Another con for the game is the amount of time required for set up and break down. You have to pick a Mastermind (OK, that’s easy), to find his four tacitic cards and pick a Scheme. Then you must build the Villain Deck: Add Master Strike cards, random Village and Henchmen groups and Bystanders. Then pick 5 Heroes. Shuffle all these decks. It’s true that set-up is not so boring as you are excited about the game that will follow. But what with break-down when the game is over? You have to sort out all the different cards, put them in piles and back to their box. This is a somewhat dull process but I guess it couldn’t be avoided. The randomness of the decks is what makes the gameplay so exciting. 9/10

Learning Curve:

Legendary is not a difficult game to learn, especially if you have played another deck-building game like Dominion or Thunderstone before. The most difficult thing to learn at first are the various cards of the villain deck, except the actual villains, that is Master Strike and Scheme Twist cards and their effects or what to do when a villain escapes. In case you never played a deck-building game before things will be a little harder. In any case, the best way to teach this game is to explain the very basic rules and learn the rest of it while playing the game. 7/10

Theme:

This is a game where the theme is evident wherever you look. It seems that it has been designed in a way that players could actually feel that they are hunting down an evil Mastermind. There are many elements that enhance this feeling such as:

 

  • The spaces through which villains move are not just spaces on the board but represent actual places in the city: the bank, the sewers, etc. These places are also drawn on the board
  • The fact that villains capture Bystanders is also very realistic. Of course villains should do something really mean to justify their role.
  • Masterminds have an agenta, a “Scheme”. That scheme isn’t just written in text but also gets actually executed using “Scheme twist” cards. The Mastermind also doesn’t stand aside watching the villains do all the dirty work but he makes impressive appearances with “Master Strike” events.
  • The fact that the evil Mastermind can win the game. Yes, sometimes evil wins!

 

I like very much the elaborate detail in which the game has been designed regarding its theme. I wish more games were like that. 10/10

Replayability:

Due to the randomness of the villain and hero decks and the different Masterminds and schemes there are endless combinations of setups which guarantees great replayability. Players also have the chance to adjust the difficulty of the game by choosing easier/harder Masterminds, altering their strength, choosing an easier/harder scheme, adding extra Scheme Twist cards or choosing easier/tougher Villain groups. Two expansions have already been published for the game, introducing new Heroes, Masterminds, Villains and Schemes. I think I’d never say no to a game of Legendary!. 9/10

Fun:

It’s intriguing to be able to co-operate with other players against a common threat and at the same time try to stub them on the back to be able to get the most victory points. Legendary is as fun a deck-building game can be. I had a great time playing it. 7/10

Pros:

 

  • you play with Marvel heroes and villains
  • nice artwork
  • excellently designed gameplay, ideally-applied theme
  • you cooperate with your friends but the winner is one
  • great replayability, dozens of different setups

 

Cons:

 

  • time-consuming setup and break-down

 

Recommended especially for:deck-building genre fans, Marvel Universe fans

Similar Games: Dominion, Thunderstone